[過去ログ] どんぐりキャノン★がアップデートを報告するスレッド ★2 (1002レス)
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270: 警備員[Lv.25] (ワッチョイ) 08/27(火)20:29 ID:mebv4rRB0(1) AAS
>>269
ほんとそれ
We're waiting for thedonguri cannon★-san, so take your irrelevant talk elsewhere.
271: 警備員[Lv.52][N武][N防] (ワッチョイ) 08/27(火)20:29 ID:a16XPkWj0(1/2) AAS
To どんぐりキャノン★
もう一度書いておきます

URLのチェックが甘かったようです、早めに修正を
【画像】 Lv10以下URL規制突破方法、本文に「#.5ch.net」を入れるだけだった…どうすんのこれ… [434776867]
2chスレ:poverty

itestの大砲formにあるこのinputタグのvalue属性
最後のスレッドidが、別のスレッドidを指しているため
大砲が正常に使えない状況です
<input type="hidden" name="url" class="urlhidden" value="//kes.5ch.net/test/read.cgi/donguri/1712670281/">

ついでにUPLIFTのログインページ
省3
272: 警備員[Lv.52][N武][N防] (ワッチョイ) 08/27(火)20:30 ID:a16XPkWj0(2/2) AAS
To どんぐりキャノン★
もう一度書いておきます

How about changing the board settings in this thread?
They would be able to understand the board's situation and take appropriate action.

■ 板設定変更依頼スレッド27
2chスレ:operate

This is a reprint of an idea that came up earlier.
This would be a game changer and would spread the acorn system and deepen awareness.

In order to make it easier to participate in the どんぐり大乱闘, how about making it so that when you write "!challenge" in the name field, instead of consuming 0.001 どんぐりポイント, [挑] will be displayed in the name field, and at the same time, there will be no penalty even if you lose?
省1
273
(9): どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森] 08/28(水)02:03 ID:CAP_USER(16/94) AAS
Hello everybody.
I spent the past two days rewriting the entire battle system.
Sorry it was slow.

I made luck stronger
I reorganized the effects system
How weapon slows and hastes makes more sense now
Fixed the winner/loser issue and effect for 空蝉
274
(1): ハンター[Lv.590][苗告] (ワッチョイW) 08/28(水)02:11 ID:+5xY2sYr0(1/2) AAS
>>273
When you say it's now easier to understand the composition of effects and weapon throws, how exactly do you mean?
275: ころころ (ワッチョイ) 08/28(水)02:13 ID:yKH4BKft0(1/2) AAS
>>273
Please set bbs_acorn=1 to ニュース速報
2ch板:news

ニュース速報板 has been in a terrible state for a long time.
Please take care of it.
276
(1): 警備員[Lv.157][UR武][UR防][苗] (ワッチョイ) 08/28(水)02:13 ID:yKH4BKft0(2/2) AAS
>>273
I have a proposal.
How about providing a means to solve the weapon making level and armor making level with the power of money?
We could have new exchange items as compensation, or we could consume “marimo” (which can be obtained by purchasing a bundle, opening a treasure chest, and disassembling it).
Without a means to solve the problem with the power of money, latecomers will never be able to catch up with the first movers. Whether or not they actually use money to solve the problem, without the means, there is nothing but despair.
A money-based solution is the “hope” for such players.

武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
武器製作レベルと防具製作レベルをお金の力で解決できる手段を用意するのはどうだろうか?
代償として新たな交換アイテムを用意してもいいし「まりも」を消費する形でもいい(バンドルを購入して宝箱開けて分解すれば手に入る)。
省2
277: ハンター[Lv.509][UR武][UR防][林] (JP) 08/28(水)02:17 ID:MzXZR5KEH(1) AAS
>>273
Hi Donguri cannon san,
You looks very hard work. nice to see you again.
I am >>239.
I posted some responce at >>216. If something are referrable, I'm happy.
Good night.
278
(1): どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森] 08/28(水)02:23 ID:CAP_USER(17/94) AAS
>>274
It makes more sense for me in the backend, so I can better manage effects.

Before, I had it like this:
Effect -> Weapon, Weapon, Weapon

And now I have it like this:
Weapon -> Effect, Effect, Effect

It is better organized and easier to add new weapons/armor while staying organized with their effects.

In other news, I am making progress on the mobile version.
You can see a screenshot here:
外部リンク:imgur.com
省2
279
(1): ハンター[Lv.610][木] (ワッチョイW) 08/28(水)02:27 ID:t/8SwHCq0(1/5) AAS
>>273
Is there no one other than you who can handle the Acorn system?

As you can see, we are full of requests and requests.
280: 警備員[Lv.11][新芽] (ワッチョイW) 08/28(水)02:29 ID:n2pnOJ950(1) AAS
>>273
お疲れ様です

Command when creating a thread
Is it possible to make it possible to only attack enemies below a certain level with cannons?
281: ハンター[Lv.590][苗告] (ワッチョイW) 08/28(水)02:34 ID:+5xY2sYr0(2/2) AAS
>>278
I see, thank you. On a different note, is it possible to add a system to prevent troll hunters from posting or firing their cannons by inputting the troll's ID or Wachoi command when creating a thread?
282
(1): 警備員[Lv.19] (ワッチョイ) 08/28(水)03:31 ID:0QE40Slc0(1/3) AAS
>>273
どんぐりして分かったんだが、ミーアイのスレ立ててるのはNANASHli
2chスレ:morningcoffee

ハンターが自ら名を名乗って板を支配するような行動を取り始めた
荒らしとして悪質なのでハンターの権利を剥奪してほしい
どんぐりランキングのレーティングに乗っているようなハンターなので
住人では手が出せない

Hunter started to take control of the board by calling himself the name.
I want Hunter's rights to be taken away because he is a malicious troll.
Because he is a hunter who seems to be riding on the acorn ranking rating.
省1
283
(1): 警備員[Lv.19] (ワッチョイ) 08/28(水)03:45 ID:0QE40Slc0(2/3) AAS
>>273
先日要望を受けて適用された上方調整を経ても「採掘」と「木こり」が弱すぎることが変わらず
誰にも選んでもらえない死にスキルのままである。
アイテム入手時にスキルが修行中かどうかで入手量が変わるという処理をなくし、
「鉄のキー」を入手するタイミング、「探検」と同じタイミングで
「「鉄」や「木材」を各々のスキルレベルの数字と同じだけ自動的に入手できる」くらいまで
(本当は「同じだけ」を1期中に3回では正直まだ弱い)、もしくはさらに上方修正してほしい。

Even after the upward adjustment applied in response to a request the other day, "Mining" and "Lumberjack" remain too weak.
It remains a dead skill that no one chooses.
Eliminated the process where the amount obtained changes depending on whether or not the skill is being trained when obtaining an item.
省3
284
(7): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 08/28(水)03:52 ID:CAP_USER(18/94) AAS
>>279
It is only me and one artist.
I asked others to help with the programming but they cannot understand how to modify the Donguri base source code.

>>283
How much should it be set to?
Maybe we can find a different use case for lumberjack and mining.
285: 警備員[Lv.134][SR武][SR防][森] (JPW) 08/28(水)04:19 ID:jtazpZY+H(1) AAS
>>284
Has the market been implemented yet?
I can only accumulate acorns and have no use for them.
286: ハンター[Lv.611][木] (ワッチョイW) 08/28(水)04:34 ID:t/8SwHCq0(2/5) AAS
>>284
We need someone to help us just who can handle the VIPQ2 and ACORN settings for the board.

By the way, do you have a VIPQ2=2 or higher setting for all boards?
287
(1): 警備員[Lv.20] (ワッチョイ) 08/28(水)04:35 ID:0QE40Slc0(3/3) AAS
>>284
No complicated condition processing such as whether the appropriate skill is selected
when obtaining an item.
I would like to make it easier to understand by aligning all item acquisition conditions and
number of acquisition times to "Exploration" and "Iron Key".

"Iron Key", "Iron", and "Wood" can be converted to each other, so when converted
I would like the numbers of "iron" and "wood" to be further adjusted upwards
so that their proportions are equal.
15 "Iron" can be used to make 1 "Iron Key", so if the skill level of "Exploration" and "Mining"
are the same,The number of “Iron” that can be obtained during one period will be closer to
省4
288: ハンター[Lv.611][木] (ワッチョイW) 08/28(水)04:42 ID:t/8SwHCq0(3/5) AAS
I would also like to know if there are any plans to enable ACORN to all boards.
Is there a problem?
289: 警備員[Lv.194][UR武][UR防][森] (ワッチョイ) 08/28(水)06:50 ID:Q6bwWz410(1/2) AAS
>>284
The maximum wood production capacity of exploration is Lv x 3.9375/period, so mining and woodcutting should be around that:
- When the skill is selected: Lv x 2.5 (x 2 times/period)
- When the skill is not selected: Lv x 2 (x 2 times/period)
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