[過去ログ] どんぐりシステムについて話しましょう ★40 (1002レス)
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638(2): ころころ 05/21(火)15:48 ID:OlCPksEr0(1/10) AAS
>>634
Please listen to >>603.
In fact, I think this damage calculation is WRONG.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
↑指摘されているように、この計算は間違いだと思う
640: 警備員[Lv.23] 05/21(火)15:52 ID:OlCPksEr0(2/10) AAS
>>639
But I might be wrong in >>638
I'll check again
646(1): 警備員[Lv.23] 05/21(火)16:03 ID:OlCPksEr0(3/10) AAS
>>641
It's simple.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) is wrong.
It should be like this.
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_2 - p_1) \)
650(2): 警備員[Lv.23] 05/21(火)16:07 ID:OlCPksEr0(4/10) AAS
みなさん!これまでの計算式はおかしかったようです。
前提:攻撃風、防御雷、のように攻撃側弱点の場合
攻撃側のエレメント値50、防御側40とすると
0.8-0.05×(50-40)=0.3 属性なし100ダメが30ダメ
攻撃側のエレメント値50、防御側45とすると
0.8-0.05×(50-45)=0.55 属性なし100ダメが55ダメ
のように、防御側のエレメント値が大きいとダメージが逆に大きくなります
省2
653: 警備員[Lv.23] 05/21(火)16:09 ID:OlCPksEr0(5/10) AAS
>>649
I wrote it in Japanese in >>650
Let's listen to others.
I don't know programming and code. So I can't say much on it.
I can just correct the math mistake.
663(1): 警備員[Lv.23] 05/21(火)16:22 ID:OlCPksEr0(6/10) AAS
>>660
so you already fixed it to (p_2 - p_1) ?
Then now, the more elemental power the defender has, the LESS damage he's got just as it should be
672(1): 警備員[Lv.23] 05/21(火)16:48 ID:OlCPksEr0(7/10) AAS
>>665
To test it from the weak weapon, we must attack you with an earth or a dark weapon.
But I have both SR only. It's too weak against UR.
I have 2 types of Ice. If you wear fire armor, I can test it.
675(1): 警備員[Lv.23] 05/21(火)16:56 ID:OlCPksEr0(8/10) AAS
>>673
Just wear the dark one マント then
I'll attack with no element weapon
680(1): 警備員[Lv.23] 05/21(火)17:02 ID:OlCPksEr0(9/10) AAS
>>677
I attacked you.
外部リンク:donguri.5ch.net
I guess the damage calculation is working well now.
I used no element weapon (but SSR).
My only attack was 0 damage because this is from weak element(no element)
if it were still (p_1 - p_2), it could have been large damage.
692: 警備員[Lv.23] 05/21(火)17:19 ID:OlCPksEr0(10/10) AAS
>>688
But I think the influence of element is still too large in the dark, light, no circle.
This is because the elemental value for no is always "0".
Although you already announced abolishment of dark and light,
to keep it more balanced for existing dark and light weapon/armor,
just FIX the adjustment part at "1.2" from the strong element and "0.8" from the weak
In other words, just delete adjustment by the value of each one.
Just one idea.
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