[過去ログ] 【Lv.0可】 どんぐりシステムについて話しましょう ★16 【大砲禁止】 (1002レス)
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192(4): どんぐりキャノン ★ ハンター[Lv.464][N武+4][N防+4][森] 08/11(日)15:09 ID:CAP_USER(4/26) AAS
>>177
What do you mean the maximum ATK value is meaningless?
>>180
It’s ok, people will come back.
>>181
Does this apply to all combat, or just certain arenas?
>>182
I’ll make new equipment soon and officially release the arena too.
193(3): どんぐりキャノン ★ ハンター[Lv.464][N武+4][N防+4][森] 08/11(日)15:09 ID:CAP_USER(5/26) AAS
>>187
You want to write what kind of message when purchasing a bundle?
>>189
Do any boards need it immediately as an emergency?
194(2): 警備員[Lv.108][SSR武][SR防][苗] 08/11(日)15:11 ID:cm1GdUbG0(4/5) AAS
>>190
What about the battle problem?
Now if you increase WT, HP will increase exponentially.
But the damage depends on Min ATK
As a result, some hunters have too much HP like 100K so that others can't beat them
This is the case for Japan Arena because there is no upper MOD limit there
195(3): どんぐりキャノン ★ ハンター[Lv.464][N武+4][N防+4][森] 08/11(日)15:11 ID:CAP_USER(6/26) AAS
Is Obon holiday a good time to introduce new equipment?
196(2): どんぐりキャノン ★ ハンター[Lv.464][N武+4][N防+4][森] 08/11(日)15:12 ID:CAP_USER(7/26) AAS
>>194
I will figure out a great way to balance it that makes a lot of sense.
197: 警備員[Lv.135][SSR武][SSR防][苗] 08/11(日)15:13 ID:JjDda47r0(12/14) AAS
>>190
I think the introduction of VIPQ2 on all boards is a great idea.
Let's do it now!
198(2): 警備員[Lv.89] 08/11(日)15:13 ID:m4GilNHn0(6/14) AAS
>>193
What is urgently needed is a ``育児 board.''
The vandalism is so bad that most of the residents have given up on posting...
199: 汁👴 ハンター[Lv.638][木] 08/11(日)15:14 ID:FpgXpK510(2/10) AAS
>>195
no
Market only please
200: 警備員[Lv.30][N武][N防][苗] 08/11(日)15:14 ID:QnTE9krz0(2/3) AAS
>>192
Applies to all combat.
201: 警備員[Lv.12] 08/11(日)15:14 ID:ikwL1K0Y0(2/3) AAS
>>191
Thank you. I was suffering from a hunter account that was hitting itself and doing whatever it wanted. I hope for a quick response.
202: 警備員[Lv.36] 08/11(日)15:14 ID:R+raTYap0(2/6) AAS
>>193
I think I will at least write only what is necessary,
such as checking fatal bugs and specifications that I am not sure are intended.
致命的なバグや、意図しているのかがわからない仕様の確認など、少なくとも必要なことだけを書くと思います。
203: 警備員[Lv.108][SSR武][SR防][苗] 08/11(日)15:15 ID:cm1GdUbG0(5/5) AAS
>>192
>What do you mean the maximum ATK value is meaningless?
Because the damage depends solely on the Min ATK
As a result, you have to increase both Min and Max ATK
It will require you to have 2 MODs to increase the damage you give to your enemy
>Does this apply to all combat, or just certain arenas?
All battles
204(1): どんぐりキャノン ★ ハンター[Lv.464][N武+4][N防+4][森] 08/11(日)15:16 ID:CAP_USER(8/26) AAS
>>198
外部リンク[TXT]:mevius.5ch.net
205: 汁👴 ハンター[Lv.638][木] 08/11(日)15:16 ID:FpgXpK510(3/10) AAS
>>193
Respond me about Market functon.
206: 警備員[Lv.89] 08/11(日)15:18 ID:m4GilNHn0(7/14) AAS
>>204
thank you!
thanks so much! !
Now you can say goodbye to that troll.
207: 警備員[Lv.6][芽] 08/11(日)15:19 ID:/ywiKnL50(10/12) AAS
>>190
Very much looking forward to it!
It doesn't seem to reflect the maximum value of the weapon very well, or am I just imagining things?
208: 警備員[Lv.135][SSR武][SSR防][苗] 08/11(日)15:21 ID:JjDda47r0(13/14) AAS
Not right now, but after the VIP2Q2 is implemented on all boards, why not implement automatic activation of the acorn restriction linked to the ARASHI sensor?
This was your original plan, and I think it's probably the core of Acorn as a counter-vandalism system.
Sensors were operating effectively before, right?
209(2): 警備員[Lv.120][N武+4][N防+4][林] 08/11(日)15:24 ID:+b8x65Tw0(5/10) AAS
>>191
To どんぐりキャノン★
> Yes, I want to fix bugs and address system issues next.
I think it would be more efficient for both parties to make a list of issues and have everyone cooperate with each other.
尚更、双方で課題のリスト化して全員で協力体制を取る方が効率的かと思います。
210: 警備員[Lv.52] 08/11(日)15:27 ID:PTVkx+fK0(1) AAS
Toどんぐりキャノン★
Could you please separate the Smash logs大乱闘ログfor Arena and Regular?
大乱闘ログをアリーナと通常でわけてもらえませんか?
211: 警備員[Lv.120][N武+4][N防+4][林] 08/11(日)15:29 ID:+b8x65Tw0(6/10) AAS
>>209
大砲が撃てない不具合
ログイン関係の不具合
を皮切りに、どこまで共有できているか、などなど
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