[過去ログ] 【Lv.0可】 どんぐりシステムについて話しましょう ★16 【大砲禁止】 (1002レス)
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192(4): どんぐりキャノン ★ ハンター[Lv.464][N武+4][N防+4][森] 08/11(日)15:09 ID:CAP_USER(4/26) AAS
>>177
What do you mean the maximum ATK value is meaningless?
>>180
It’s ok, people will come back.
>>181
Does this apply to all combat, or just certain arenas?
>>182
I’ll make new equipment soon and officially release the arena too.
200: 警備員[Lv.30][N武][N防][苗] 08/11(日)15:14 ID:QnTE9krz0(2/3) AAS
>>192
Applies to all combat.
203: 警備員[Lv.108][SSR武][SR防][苗] 08/11(日)15:15 ID:cm1GdUbG0(5/5) AAS
>>192
>What do you mean the maximum ATK value is meaningless?
Because the damage depends solely on the Min ATK
As a result, you have to increase both Min and Max ATK
It will require you to have 2 MODs to increase the damage you give to your enemy
>Does this apply to all combat, or just certain arenas?
All battles
214(2): ハンター[Lv.860][森] 08/11(日)15:37 ID:aa/Y2w2U0(1/2) AAS
>>192
For example, if you attack with this weapon, what do you think the expected damage will be?
画像リンク[jpeg]:i.imgur.com
The answer is 1.
That's because we're currently fighting by rolling dice that only have the minimum ATK value written on them.
Is this a bug?
221: 汁👴 ハンター[Lv.638][木] 08/11(日)15:42 ID:FpgXpK510(4/10) AAS
>>192
what do you think about atack by script?
that is a biggest problem.
are you sure?
are you recognize this?
do your main job first
gaming is third
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