[過去ログ] どんぐりキャノン★がアップデートを報告するスレッド ★2 (1002レス)
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277: ハンター[Lv.509][UR武][UR防][林] (JP) 08/28(水)02:17 ID:MzXZR5KEH(1) AAS
>>273
Hi Donguri cannon san,
You looks very hard work. nice to see you again.
I am >>239.
I posted some responce at >>216. If something are referrable, I'm happy.
Good night.
278
(1): どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森] 08/28(水)02:23 ID:CAP_USER(17/94) AAS
>>274
It makes more sense for me in the backend, so I can better manage effects.

Before, I had it like this:
Effect -> Weapon, Weapon, Weapon

And now I have it like this:
Weapon -> Effect, Effect, Effect

It is better organized and easier to add new weapons/armor while staying organized with their effects.

In other news, I am making progress on the mobile version.
You can see a screenshot here:
外部リンク:imgur.com
省2
279
(1): ハンター[Lv.610][木] (ワッチョイW) 08/28(水)02:27 ID:t/8SwHCq0(1/5) AAS
>>273
Is there no one other than you who can handle the Acorn system?

As you can see, we are full of requests and requests.
280: 警備員[Lv.11][新芽] (ワッチョイW) 08/28(水)02:29 ID:n2pnOJ950(1) AAS
>>273
お疲れ様です

Command when creating a thread
Is it possible to make it possible to only attack enemies below a certain level with cannons?
281: ハンター[Lv.590][苗告] (ワッチョイW) 08/28(水)02:34 ID:+5xY2sYr0(2/2) AAS
>>278
I see, thank you. On a different note, is it possible to add a system to prevent troll hunters from posting or firing their cannons by inputting the troll's ID or Wachoi command when creating a thread?
282
(1): 警備員[Lv.19] (ワッチョイ) 08/28(水)03:31 ID:0QE40Slc0(1/3) AAS
>>273
どんぐりして分かったんだが、ミーアイのスレ立ててるのはNANASHli
2chスレ:morningcoffee

ハンターが自ら名を名乗って板を支配するような行動を取り始めた
荒らしとして悪質なのでハンターの権利を剥奪してほしい
どんぐりランキングのレーティングに乗っているようなハンターなので
住人では手が出せない

Hunter started to take control of the board by calling himself the name.
I want Hunter's rights to be taken away because he is a malicious troll.
Because he is a hunter who seems to be riding on the acorn ranking rating.
省1
283
(1): 警備員[Lv.19] (ワッチョイ) 08/28(水)03:45 ID:0QE40Slc0(2/3) AAS
>>273
先日要望を受けて適用された上方調整を経ても「採掘」と「木こり」が弱すぎることが変わらず
誰にも選んでもらえない死にスキルのままである。
アイテム入手時にスキルが修行中かどうかで入手量が変わるという処理をなくし、
「鉄のキー」を入手するタイミング、「探検」と同じタイミングで
「「鉄」や「木材」を各々のスキルレベルの数字と同じだけ自動的に入手できる」くらいまで
(本当は「同じだけ」を1期中に3回では正直まだ弱い)、もしくはさらに上方修正してほしい。

Even after the upward adjustment applied in response to a request the other day, "Mining" and "Lumberjack" remain too weak.
It remains a dead skill that no one chooses.
Eliminated the process where the amount obtained changes depending on whether or not the skill is being trained when obtaining an item.
省3
284
(7): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 08/28(水)03:52 ID:CAP_USER(18/94) AAS
>>279
It is only me and one artist.
I asked others to help with the programming but they cannot understand how to modify the Donguri base source code.

>>283
How much should it be set to?
Maybe we can find a different use case for lumberjack and mining.
285: 警備員[Lv.134][SR武][SR防][森] (JPW) 08/28(水)04:19 ID:jtazpZY+H(1) AAS
>>284
Has the market been implemented yet?
I can only accumulate acorns and have no use for them.
286: ハンター[Lv.611][木] (ワッチョイW) 08/28(水)04:34 ID:t/8SwHCq0(2/5) AAS
>>284
We need someone to help us just who can handle the VIPQ2 and ACORN settings for the board.

By the way, do you have a VIPQ2=2 or higher setting for all boards?
287
(1): 警備員[Lv.20] (ワッチョイ) 08/28(水)04:35 ID:0QE40Slc0(3/3) AAS
>>284
No complicated condition processing such as whether the appropriate skill is selected
when obtaining an item.
I would like to make it easier to understand by aligning all item acquisition conditions and
number of acquisition times to "Exploration" and "Iron Key".

"Iron Key", "Iron", and "Wood" can be converted to each other, so when converted
I would like the numbers of "iron" and "wood" to be further adjusted upwards
so that their proportions are equal.
15 "Iron" can be used to make 1 "Iron Key", so if the skill level of "Exploration" and "Mining"
are the same,The number of “Iron” that can be obtained during one period will be closer to
省4
288: ハンター[Lv.611][木] (ワッチョイW) 08/28(水)04:42 ID:t/8SwHCq0(3/5) AAS
I would also like to know if there are any plans to enable ACORN to all boards.
Is there a problem?
289: 警備員[Lv.194][UR武][UR防][森] (ワッチョイ) 08/28(水)06:50 ID:Q6bwWz410(1/2) AAS
>>284
The maximum wood production capacity of exploration is Lv x 3.9375/period, so mining and woodcutting should be around that:
- When the skill is selected: Lv x 2.5 (x 2 times/period)
- When the skill is not selected: Lv x 2 (x 2 times/period)
290: ハンター[Lv.692][木] (ワッチョイW) [hage] 08/28(水)07:01 ID:Bx/AyHJQ0(1/4) AAS
Good Morning, Mr. DonguriCanon

It seems like the market specifications will be released in the future.
I'm very looking forward to it, but will you tell us when will it be?
291: ハンター[Lv.768][森] 08/28(水)07:15 AAS
>>284
時間が巻き戻って鉄の鍵が毎日、3期分も減っている
直ぐに調べて補償しろ
Time has been rewound and the number of iron keys has been reduced by three terms every day.
Please investigate and compensate immediately.
292: ハンター[Lv.692][木] (ワッチョイW) [hage] 08/28(水)07:37 ID:Bx/AyHJQ0(2/4) AAS
You said that

In other news, I am making progress on the mobile version.
You can see a screenshot here:
外部リンク:imgur.com

I won't play this RPG-like version.
If the market is opened only in this game,
I will not continue this game.
293: 警備員[Lv.26][N武][N防] (ワッチョイ) 08/28(水)08:39 ID:Q6bwWz410(2/2) AAS
>>284
>>287
よく考えると、鉄x45で鉄のキーx3作れる ⇒ 採掘は ≦ Lv x 4.5 / 期
木材は、鉄のキーx3で木材x39.375作れる ⇒ 木材は≧ Lv x 3.975 / 期
ということは、採掘や木こりでもらえる資源数は、
 Lv x 3.975 / 期 以上、 Lv x 4.5 / 期 以下
じゃないんとだめだな。
探検は割り算が切り捨てだから、もうちょっと少なくしてちょうどいい感じか。

Think about it:
45 iron can be exchanged for 3 iron keys: Mining must be Lv×4.5/period or less.
省4
294: 警備員[Lv.52][N武][N防] (ワッチョイ) 08/28(水)09:37 ID:8tB5Ee6U0(1) AAS
2024/07/25(木)
外部リンク:imgur.com

2024/08/11(日)
外部リンク:imgur.com

2024/08/28(水)
外部リンク:imgur.com

one artistさん、暇そうだし
webページのデザインも手伝ってもらったらいいんじゃないかな
(雇用形態知らないけど)
295
(1): ハンター[Lv.769][森] 08/28(水)13:13 AAS
>>284
今、鉄の鍵が0です。
探検レベルが250なんですが、24時間後に鍵は何個に増えるんですか?

There are now 0 iron keys.
My exploration level is 250, how many keys will I get after 24 hours?
296
(2): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 08/28(水)15:17 ID:CAP_USER(19/94) AAS
>>295
Did you use the keys?
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