どんぐりキャノン★がアップデートを報告するスレッド ★2 (1002レス)
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423
(3): どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森] 08/30(金)14:44 ID:CAP_USER(47/94) AAS
I fixed the bug for the wrong winner when the turns are reversed.
It is fixed now.
Can you help confirm it?
424
(1): 警備員[Lv.57][SSR武][SSR防] (ワッチョイW) 08/30(金)14:49 ID:rr89cCMi0(1/2) AAS
>>423

Scripts are difficult to develop at a high level,
Humans focused on maintaining a high level.

Apart from the current level restriction, I would like to see a new command that allows cannons to be fired but only at low levels, in other words, a command to set the cannon target level.

For example, it is possible to create a thread like this
Writing is possible at level 5 or higher, and
Cannons can be fired at levels 10 and below.

If you do this, troll hunters will not be able to harass you, and you will only be able to get rid of the script.
425
(1): 警備員[Lv.155][森] (ワッチョイW) 08/30(金)14:56 ID:ObrlrWAV0(6/6) AAS
>>423
Looks like it's fixed
Thanks for the fix
426
(1): 警備員[Lv.27][UR武+2][UR防+7][苗] (ワッチョイW) 08/30(金)14:57 ID:dL44yD7I0(1) AAS
>>423
Please apply the Acorn system on the Android board. Scripts are posting troll texts every day.

■Android
2ch板:android
427
(6): どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森] 08/30(金)15:22 ID:CAP_USER(48/94) AAS
>>424
I like the idea, but its very difficult to implement
Can you give me an idea about what the !extend syntax would look like?

>>425
Youre welcome.
>>426
OK
428
(1): 警備員[Lv.160][SSR武][UR防][苗] (ワッチョイ) 08/30(金)15:26 ID:2y1EVpTB0(3/5) AAS
>>427
Please set up VIPQ2=2 on the BBS below.
Over 50% of the posts are made by harassing scripts today...

実況せんかいゴルァ!@スポーツch
2ch板:dome
429
(2): 警備員[Lv.111][UR武+20][UR防+15][森] (ワッチョイ) 08/30(金)15:27 ID:ShCStE4H0(6/6) AAS
>>428
done
430: 警備員[Lv.160][SSR武][UR防][苗] (ワッチョイ) 08/30(金)15:29 ID:2y1EVpTB0(4/5) AAS
>>429
Thank you so much.
This is just in time for tonight's live coverage of the Vuelta a España!
431
(1): 警備員[Lv.160][SSR武][UR防][苗] (ワッチョイ) 08/30(金)15:32 ID:2y1EVpTB0(5/5) AAS
>>429
I just tried it and VIPQ2=0.
Please set it to =2.
432: 警備員[Lv.10][芽] (ワッチョイ) 08/30(金)15:43 ID:LwtChREI0(1) AAS
It seems that the retroactive shooting is now 1 hour, has something changed?
433
(1): 警備員[Lv.56][N武][N防] (ワッチョイ) 08/30(金)15:54 ID:HVcdAkTL0(1/2) AAS
Hi, Donguri Cannon.
Have you fixed the itest cannon?
434: 警備員[Lv.57][SSR武][SSR防] (ワッチョイW) 08/30(金)16:05 ID:rr89cCMi0(2/2) AAS
>>427
About the extend command that makes cannon possible,
donguri=post level/1
donguri=post level/2

option to add a cannon target upper level as follows

donguri=post level/1-Upper level of cannon target
donguri=post level/2-Upper level of cannon target
435: ハンター[Lv.521][林] (ワッチョイ) 08/30(金)16:38 ID:Ts9eAv5D0(1) AAS
donguri=x/y/z にして
x…従来通り
y…従来通り
z…撃てるレベル上限

とか
436
(1): 警備員[Lv.56][N武][N防] (ワッチョイ) 08/30(金)16:46 ID:HVcdAkTL0(2/2) AAS
Various functions seem to be rolling back.
It would be helpful if you could report back to us what you have implemented and to what extent.
It would also allow many hunters to test it.
437
(1): 警備員[Lv.139][木] (ワッチョイW) 08/30(金)16:52 ID:kYWewSZT0(1) AAS
It would be nice to be able to output the results of the extend command with comments that are human understandable.
The commands are becoming more complex and difficult to understand.
438: 警備員[Lv.17] (ワッチョイW) 08/30(金)17:48 ID:Nex+A8ez0(1) AAS
>>427
How about the thread creator extract the ID of the malicious random shooter from the firing log and write the ID in the Acorns command, so that the hunter cannot fire or post. This way, it is up to the residents to decide whether to use a new thread, so I think it is a good idea.
439
(1): 警備員[Lv.61][R武][R防][苗] (ワッチョイW) 08/30(金)20:01 ID:sXuR8KkN0(2/2) AAS
>>427
I tried to launch new thread on

自転車
2ch板:bicycle

it shows an error "BBS_USE_VIPQ2=0" now.
Please fix it.
440
(2): 警備員[Lv.17] (JPW) 08/30(金)20:55 ID:IzhEbBAmH(1) AAS
>>431
>>439
BBS_USE_VIPQ2の名称が誤っている為、コマンドが正しく通らないのだと思います。

I think the name of BBS_USE_VIPQ2 is incorrect, so the command is not being sent correctly.

>>427
To どんぐりキャノン
以下の板のSETTING.TXT項目の訂正をお願い致します。

To Donguri Cannon
Please correct the SETTING.TXT items in the following boards.

■実況せんかいゴルァ!@スポーツch
省8
441: 警備員[Lv.49] (ワッチョイW) 08/31(土)00:12 ID:wZ6ioCZc0(1) AAS
Script troll hunters [ca5b9fec] are shooting randomly
Acorn Cannon, please help me.

nanashiさん[ca5b9fec]はnanashiさんを撃った | poverty 1725026570 2024/08/3023:49:51.66

こいつが全員撃ってます

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2chスレ:poverty
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442: 警備員[Lv.32][苗] (ワッチョイ) 08/31(土)06:21 ID:1gT5XQtB0(1) AAS
The timing of obtaining items for ``Exploration'', ``Mining'', and ``Lumberjack'' has been unified.
We have abolished the system where the amount of items obtained depends on the skill selected at the time.
The amount of items obtained for "Exploration", "Mining", and "Lumberjack" depends on each skill.
I would like it to be adjusted to maintain balance.

It seems that the "slowed down" of water attribute weapons has been adjusted, but the skill occurrence rate has also changed.
The effect has become too high. When the first adjustment had almost no effect
I would like the adjustment to be somewhere in the middle.
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