[過去ログ] どんぐりキャノン★がアップデートを報告するスレ ★8 (1002レス)
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488: 警備員[Lv.9][新芽] 12/02(月)01:16 ID:hOYCMK4V0(3/3) AAS
学者が集まるようになったら力学と波動力学のスレを立てるから☺
489: ハンター[Lv.888][森] 12/02(月)01:17 ID:VFT9Vt200(2/9) AAS
>>480
Thank you.
I also think that if you are tired you need to rest.
I look forward to continuing to work with you when you feel better.
490(1): ハンター[Lv.318][UR武][UR防][苗] 12/02(月)01:17 ID:7Pg2zVCN0(1) AAS
眠たいときに無理なことしたら失敗する!
491(1): 警備員[Lv.14][新] 12/02(月)01:17 ID:30hWOni60(1/4) AAS
>>487
It becomes heavier when "バリカタ" is present.
492: 警備員[Lv.210][森] 12/02(月)01:17 ID:xl967vRrr(2/4) AAS
>>487
恐らく”バリカタ”氏が日本アリーナのリーダーになってから
毎回そうです
493(4): どんぐりキャノン ★ 警備員[Lv.126][UR武+29][UR防限+30][森] 12/02(月)01:20 ID:CAP_USER(10/26) AAS
>>491
Maybe he has too much HP.
I probably need to make an upper-limit for HP, attack, defense.
What do you think?
494: 警備員[Lv.14] 12/02(月)01:21 ID:PR7PAqBK0(3/5) AAS
>>490
眠くない時でも失敗してるから
495(1): 警備員[Lv.14][新] 12/02(月)01:22 ID:30hWOni60(2/4) AAS
>>493
Setting a cap is a good idea, but you should listen to everyone's opinions.
I think people with a high level would object.
Because their efforts will be wasted.
496: 警備員[Lv.14] 12/02(月)01:22 ID:PR7PAqBK0(4/5) AAS
上限は草
ランカー発狂するだろうからやってみてほしいw
497: 警備員[Lv.210][森] 12/02(月)01:23 ID:xl967vRrr(3/4) AAS
>>493
それがいいと思います
現状WT優先でDEFの意味のが無くなっていますし
498(4): どんぐりキャノン ★ 警備員[Lv.126][UR武+29][UR防限+30][森] 12/02(月)01:24 ID:CAP_USER(11/26) AAS
>>495
In that case, we could put a rate limit on the top arena.
I think the problem is that because there are so many requests to fight バリカタ, and the fights take a long time due to his high stats, there is a thread lock.
We can fix it by either limiting the stat ceiling, or limiting the amount of requests to fight the top arena leader.
Alternatively, we build a new style of arena, and retire this old one.
499(7): どんぐりキャノン ★ 警備員[Lv.126][UR武+29][UR防限+30][森] 12/02(月)01:26 ID:CAP_USER(12/26) AAS
Something really neat about the new IOS app is that I can finally use some algorithms that I made so many years ago.
I think you guys will really like the algorithm I made.
500: ハンター[Lv.1136][UR武+100][UR防+23][初段森] 12/02(月)01:26 ID:Jvpyb5Ng0(1) AAS
>>493
Hello.
I am already reaching at weapon +100.
Please tell me if you are setting the upper limit at +100 as you said before or you want us to go further after +100, to +101 and more.
501: 警備員[Lv.198][森] 12/02(月)01:27 ID:4zZcqcVIH(1) AAS
>>493
いいと思うけどそもそも本当にそれが原因確定してから動いてくれ
違うなら原因を確かめて改善してくれ
502: 警備員[Lv.14][新] 12/02(月)01:27 ID:30hWOni60(3/4) AAS
>>498
I think it's a good idea if it's an arena-only restriction.
For example, set the HP limit to 10 million or 1 million.
503: 警備員[Lv.14] 12/02(月)01:27 ID:PR7PAqBK0(5/5) AAS
>>498
Can't you eliminate the scripts that are making it heavy?
504: 警備員[Lv.14][新] 12/02(月)01:29 ID:30hWOni60(4/4) AAS
>>498
うさぎの耳 ("Rabbit ears") are too strong, and it breaks the game balance.
Almost everyone in the arena uses "うさぎの耳", and those who coudn't get it won't win.
So please fix it.
The person who is shot will not be level 0, but will be level 1.
505: 警備員[Lv.210][森] 12/02(月)01:29 ID:xl967vRrr(4/4) AAS
>>499
現状アリーナの使用者は限られています
そこにiosという括りを付けたら更に人が減るのではないしょうか?
506: 警備員[Lv.29] 12/02(月)01:31 ID:t5xOk3Iw0(1/3) AAS
>>499
i don't have iPhone...maybe,i don't use
iOS,my life🤭
507: 警備員[Lv.28][N武][N防] 12/02(月)01:32 ID:29iKWFte0(1) AAS
>>498
IPアドレスごとで、アリーナ挑戦のリスエスト数を制限したらどうかね?
bot対策にもなるし
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