[過去ログ] どんぐりキャノン★がアップデートを報告するスレ ★8 (1002レス)
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827
(7): どんぐりキャノン ★ 警備員[Lv.127][UR武+29][UR防限+30][森] 12/03(火)22:04 ID:CAP_USER(26/26) AAS
I am still here. I am reading your suggestions for balancing the Arena and weapons/equipment.
The idea to increase the HP with a progress bar instead of balanced by weapon stats sounds interesting for sure.
829
(1): 警備員[Lv.151][UR武+20][UR防+20][木] 12/03(火)22:15 ID:H8I8cv7N0(1/3) AAS
>>827
これだけ答えろ

製作レベルが100になった人がいます。
その後も製作レベルは上がりますか?
それとも、製作レベル100が上限ですか?
There is someone whose crafting level has reached 100.
Will the production level continue to rise?
Or is production level 100 the upper limit?
831: 警備員[Lv.2][新芽] 12/03(火)22:17 ID:PZQV/DOt0(2/11) AAS
>>827
HP is slightly affected by weapons.
Significant changes will confuse users.
For now, how about suppressing the HP increase effect of weapons?
If this is the case, even a strong person will only have a few thousand to 10,000, so the impact is still small.
837
(1): 警備員[Lv.53] 12/03(火)22:31 ID:NJy/88yg0(2/5) AAS
>>827
HP seems to increase not only by WT but also by DEF and weapons.
If we are going to set an upper limit based on HP, is it possible to prevent HP from increasing due to statuses other than WT?

HPはWTだけでなく、DEFや武器によっても増加するようです。
HPによる上限を設けるのであれば、WT以外のステータスによってHPが増加しないようにできませんか?
842: 警備員[Lv.26] 12/03(火)22:36 ID:6/mPyTtU0(2/3) AAS
>>690
>>827
Currently, HP of each fighters starts from fully resurrected value
on every fight. Are they never tired?
How about setting the starting HP to the last HP of the previous fight?
Then many weak hunters can cooperate to defeat a strong hunter.
HP can be resurrected as time progresses
or by paying donguri points just like the level resurrection service.
852
(1): 警備員[Lv.9][新芽] 12/03(火)22:47 ID:64N6pD5y0(4/4) AAS
>>827
>>841
If you do this, users will leave and Arena will die.
Please make a sound judgment
And please stop changing the specifications. Users are making equipment using time and Marimo.
Please refrain from making changes to the specifications over and over again based on the opinions of one or two people.
Have you forgotten about Mr. Ishi?
861: 警備員[Lv.10][新芽] 12/03(火)23:21 ID:VAW4knW50(8/13) AAS
>>827
That's all well and good, but what do you think of the situation now where the top ranks are using automatic updating tools?
I think it's fine if that's allowed.
But if everyone did it, wouldn't the server load be enormous?
908: ハンター[Lv.894][森] 12/04(水)00:41 ID:Xo5bdqHb0(1) AAS
>>827
In addition to the suggestion made by >>812 and >>837 I think that if we set a cap of 1 million for the HP increase from the progress bar, the same as in the arena, it would alleviate concerns that people who start later won't be able to keep up.
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