【TD】Gem Craftスレ part1 (650レス)
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: 2014/04/09(水)15:43
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121: [sage] 2014/04/09(水) 15:43:04.46 ID:6g2jyFKa >>120 v. 1.0.5 - 2014.IV.08. Major bug fixed: placing building near the edge of the field while monsters arrive from an incoming path could have those monsters go through obstacles, fall out of the system, and leave the monster counter above zero, resulting in the battle never ending Gem component skills properly tell now that they grant their corresponding component for every battle Fixed: at the end of endurance runs, fragments found prior to the start of endurance got rarity boost again, consuming +1 rarity booster Battle traits tutor panel now points to the Orblets trait Fixed: a shadow killed by a shrine as the very last enemy didn't give shadow cores Fixed some typos v. 1.0.4 - 2014.IV.07. The game should also run on Internet Explorer Setting a difficulty, returning, then selecting a vision field sets the difficulty back to looming The Forgotten GUI lock appearance sets the time speed to 1 v. 1.0.3 - 2014.IV.07. Chain hit gem in trap doesn't hit the same monster multiple times anymore Gems in traps lied about their bloodbound and poolbound multipliers getting the trap bonus - trap info texts and shown numbers are adjusted now Field B5 tomb monster count decreased from 1.000 to 100 Fixed: possibly fatal lag (timeout) when trying to load saved games with astronomical wizard levels Fixed: 'Heat a spark' achievement was given even if there was not enough mana to heat spark with prototype rapid bombing Fixed an exploit involving spark heating Typo on H3 Journey page fixed Made some balancing efforts with poolbound and chain hit gems Added to enhancement spells info text: Enhanced gems get socketed instantly http://mevius.5ch.net/test/read.cgi/swf/1298737743/121
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